Tuesday 24 November 2009

UV layout 2

Textures, i am going to retrieve images of plastercine and try the bump map for a more clay look once i have gotten the colours sorted. I am re-doing the uv editor as i had made it more complicated than i'd needed to, so here's the different types i can get,

1. Planar Mapping: Planar mapping projects UVs onto a mesh through a plane. This projection is best for objects that are relatively flat, or at least are completely visible from one camera angle.
-good for the bottom of his hands and feet

2. Cylindrical Mapping: Cylindrical mapping maps UVs by projecting based on a cylindrical or spherical shape wrapped around the mesh. These projections are best for shapes which can be completely enclosed and visible within a cylinder or sphere, without projecting or hollow parts.

3. Spherical Mapping: Cylindrical and Spherical mapping map UVs by projecting based on a cylindrical or spherical shape wrapped around the mesh. These projections are best for shapes which can be completely enclosed and visible within a cylinder or sphere, without projecting or hollow parts.
- not so great for my textures as when the image wraps around the gorilla

I plan on using planar for the bottom of the hands and feet to make them the pinky pastel colour so that we can tell which side it the under side of palms.

I had selected the faces for the palms and Create UVs> Planar map, this is the same for the nose and under belly.

So for the rest of the body i want it to be the same colour so to do this i had selected all the faces which hadn't been planar mapped and the planar mapped them..





















^^ (selecting faces) ^^

So thats my existing UV set. You can see from the gorilla view on the left that he is black instead of the purple colour i was after, although today i've had up and down problems with rigging which i will write about with a separate blog, but the UV was working earlier on this day until i got a corrupt maya file which didnt allow me to select anything outside the outliner window. That was interesting.

So i am happy with my UV now, all i need to do is apply that bump map!! I am using an image from the internet which i will edit in photoshop, desaturate and then bring into maya bump map.

Although i am in love with my little plastercine looking nostrils


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